Friday, November 8, 2013

The Grind - Weekly Update

      2 weeks and counting until the release of our alpha. We have all been working tirelessly to reach this milestone. Overall we seem to be in good shape. We plan on having 6 levels implemented in time for the alpha. Currently we have the base meshes finished and UV Mapped. Over the next week I will be getting the assets textured and get a test render finished for the first level. Meanwhile the rest of my team are working on characters, animations, and the GUI.
      I apologize for the lack of visuals the last couple of blogs. In the coming weeks we will have a video of the core-playable up as well as an increasing number of screenshots as we get more and more assets finished and in the game. I will leave you this week with a lovely enemy concept by our character artist Hank Silman (Go check out his amazing work here: http://hanksilmanmedia.blogspot.com/). This concept was for a small annoying creature similar to a goblin or imp. Until next week!

-James




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