Friday, October 25, 2013

The Grind - Weekly Update

          Another week done, and one step closer to beginning asset production for The Grind. This week the Art team have cranked out more concepts and have been working closely with our level designers planning our first few levels for the alpha build. Over this last week we have been working overtime on concepts as our game goes through a few growing pains. We decided to cut back from 4 unique worlds to 1 for the sake of scope. We couldn't decide on just one of the 4 worlds so we've had to create a hybrid world. This has lead to a huge queue for environment concepts. Due to this the whole Art team will have to work double time the next two weeks.
          On the bright side our programming/design team are making really good progress and are on track to have our core-playable in good shape by next week. Overall though The Grind is moving along nicely and should be in much better shape down the road with the decision to scale back the number of worlds. I leave you this week with a memorial for the dearly departed.

-James
RIP Hell level, you will be missed.


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